(123)456 7890 [email protected]

Swtor sniper or operative 2019

This guide focuses on running this discipline in a PVE setting.

Of course, you do. Nothing against our fellow Sage and Commando healers. They are good and have their place. But, come on! We got the style. We bring the sass. I am Lorhin. But enough about me! While HoTs are not very ideal for burst healing, they do a great job at keeping people stabilized.

Another thing we shine at is AOE heals. Since our HoTs stick to their target and tick for a while, that allows us to have heals running on many people at once. As mentioned before, burst healing is not exactly our strong suit. Our HoTs tick a bit slow, and although our group heals are phenomenal, our single target burst heals could be better. We actually have decent burst heals. But hey, look at the bright side. This leads us to play more proactively than a Sage or Commando would.

Should be, anyway. Scoundrels and Operatives are always one step ahead of everyone, and this is reflected in how we heal. We keep our HoTs ticking on people so that if they get damaged, their health is already in the process of being stabilized because they are already being healed.

Softens the blow for us, since we have to wait a second or two for our heal casts to finish. Makes sense? Remember, heal smarter, not harder. I will give TL;DR versions, and categorize things to hopefully make the info easier to take in.

Note — Blue names are Republic terms. Red names are Imperial terms.

swtor sniper or operative 2019

Non-coloured means it shares the same name between both factions. Instead of four tiers, now there are only three.

Utility skills have also been rearranged, and you need to pick 3 to progress to the next tier. If you want suggestions on which utility points to grab, below is the setup I usually run with. I tend to lean towards utilities that assist me defensively. I find the burst version of Kolto Pack much more useful.Players will among other things experience new abilities, Set Bonuses, and Tactical items. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location.

Holo-locate goes on cooldown for seconds when used to return to the marked location. Alongside a new ability, Snipers will receive a bevy of Set Bonuses and Tactical items. Set Bonuses are extra effects players can get for equipping a certain armor set.

For instance, wearing two, four, or six pieces of a set will grant players progressively more powerful boosts. These can be in the form of increased ability potency or an added effect. Tacticals are slightly different from Set Bonuses. While Tacticals also change how some abilities function, they come in the form of a new gear type. Enemy players will be quick to charge a Sniper to avoid dealing with a volley of nonstop ranged shots.

The enemy player charges toward our Sniper, who places their Holo-Locate marker and fires a few shots at the incoming enemy player. As the enemy player reaches their feet, our Sniper uses Covered Escape to quickly roll away. This allows our Sniper to fire off a one-two combo of Ambush and Followthrough, all while on the run!

swtor sniper or operative 2019

They try attacking our Sniper one more time, but just as the enemy player is nearly within reach, our Sniper uses Holo-Locate to teleport back to where this chase originally started. A variety of probes at their disposal allows the Engineering Sniper to attack from a distance with explosions, electrical jolts, and waves of destructive plasma designed to eliminate any target.

Waking up refreshed and ready to decimate some bosses, our Engineering Sniper aims to hop into Group Finder and complete as many Flashpoints as possible.

With this goal in mind, our Engineering Sniper wants a Set Bonus and Tactical combination that will augment their hardest hitting ability, Explosive Probe, and make it pack even more of a punch. They follow this up with their Interrogation and Explosive Probes.

Thanks to the Precise Target Set Bonus, Laze Target gets three charges, so our Sniper can repeat this rotation much more frequently during boss encounters. Our Sniper can tear through bosses quicker than ever before! Lethal toxins and all-consuming microbes are the domain of the walking biohazard known as the Virulence Sniper, who inflicts lethal shots and lobs corrosive grenades from a safe distance where they can witness the results of their handiwork.

Similar to their Lethality Operative counterpart, Virulence Snipers are known for their lethal poison damage. These deadly toxins can prove to be fatal, especially in PvP matches. Stacks up to 5 times. Breaking cover or Entrench being removed removes Entrenched Offense.

swtor sniper or operative 2019

Weakening Blast finishes off all your poison effects at once, dealing all their remaining damage. This is followed up by Cull, a channeled ability that does extra damage for every poison effect currently on the enemy. This standard setup from our Virulence Sniper is sure to draw some attention…. Our Sniper uses Weakening Blast, and thanks to their Ultraviolet Blast Tactical, the enemy player takes the remaining damage from all poison effects on them at once!Star Wars: The Old Republic features 48 different possible discipline paths broken up by 8 classes each separated into two different advanced classes.

While all of these disciplines are fun to play, there are certainly some that are easier to get through the game and its endgame content. After hours of scouring Reddit, SWTOR forum boards, and other guides and charts, I have compiled a power ranking list of the disciplines in-game!

PvE S tier - Extremely strong, high survivability, nerf quite possible in future, OP when played correctly:. PvE B tier - Strong, especially in situations that favor them, don't necessarily need a buff:. Lightsabers to a Gun Fight: Marauders and Sentinels bring a lot of power to the party with twin lightsabers. The dual sabers and focus on fury and hatred as the Sith Warrior Fury Marauder and the twin blades of hope as the Jedi Knight Concentration Sentinel top our list.

Excellent for melee DPS and, when used in an optimized fashion, easily the highest level of damage done of any DPS class. This distance can keep them in the fight longer if need be. A surprise to be sure, but a welcome one. Twins: The twin blades of these sublcasses deal a plethora of damage to enemies.

Twin sabers deal out a plethora of damage in a flurry of blows. An acrobatic combat display, these classes deal out the damage in spades in melee combat. They are a must in every party for that up close and in your face combat. Darth Who?

Dealing out heavy damage and able to stand up to the toughest enemies on their own, they round out the top of the superior A tier. Another surprise, the sheer amount of damage they can deal out on average when optimized to earn them a spot on the list.

A Day in the Life of Snipers and Gunslingers: The 6.0 Experience Explained

Death From Afar: The Sniper and Gunslinger subclasses deliver damage to their foes from a distance and survive by knowing when to retreat. Finishing out our list of the S and A tiers of disciplines, the Sniper and Gunslinger make their appearance. Here Come the Tanks: The Juggernaut and Guardian subclasses are also home to some of the best tanks in game.

Lead the fight for the Empire or the Republic from the frontlines as one of these charismatic figures! While they have some of the highest damage reduction of the three tank classes, they are certainly a little lackluster when dealing damage themselves, bringing them down from the top.

Given the right circumstances, they can hold the line all on their own with nothing but their double-bladed lightsabers and the Force. Someone Call a Doctor? The Imperial Agent Medicine Operative and the Smuggler Sawbones Scoundrel take the top healer spot with impressive healing capabilities and some decent survivability.

A jack of all trades for healers, the classes are great for single target and AOE heals. A great utility healing class! Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 06 Dec pm. BY: Rolando G. Overall Power Rating: A purveyor of grand stories, a player of fine games, a drinker of hoppy California beers, a Veteran of the Cavalry, and a passable writer. Hero of Donovia.This page is not meant to keep you from following the link you've clicked on. It is just a warning that you are about to leave this website.

To go to this page, click the link below. If you do not wish to follow this link, simply close this message. The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.

SWTOR: PvP Marksman Sniper Guide for Noobs

Log In Play Free. DaveVoogd So i want to play one of these classes. Im interested in both PvE and PvP. UltraFlashStar Scoundrel is a melee class that has access to both DPS, Heals. They are very slippery to deal with in PvP and will frequently run circles around you while healing themselves while doing damage to you.

SWTOR Best Class Tier List [Strongest and Weakest Classes Revealed]

They are very vulnerable when stunned but they have the damage reduction to get out and keep fighting. This annoying-ness makes them the bane of the other classes and most will usable deal with you last unless you come across another Scoundrel. In general, an easy class to learn but a hard one to master; a fine choice. One of my favorites and my main. Scrapper is a burst spec which focuses on destroying your enemy when the weapons you were born with: your fists.

You also get to roll through basically every CC and damage ability in the game. Saw ones is the heal spec that focuses on small burst and heavy HoTs; the class is considered to be the most fun healing spec in the game.

Gunslingers are a ranged DPS class. What they lack in mobility makes up in an arsenal of defenses; no other class has so many offensive and defensive abilities.

They are usually targeted first in Arenas Ranked PvP because of their incredible burst. Each of their specs Sharpshooter, Saboteur and Dirty Fighting both offer a variety of means to destroy your enemies.Complete Imperial Agent Sniper Engineering Guide, suitable for both beginner players and more advanced and experienced veterans, who seek to improve their performance! The goal of this guide is to let you guys know how amazing this spec really is, despite some small disadvantages. We are a high DPS, high survivability class with loads of offensive and defensive cooldowns, 35m range, and some good mobility skills.

But power comes at a cost: we are mostly immobile, sitting ducks in cover, and we need to be in cover or at least stand still in order to deal damage. This is a disadvantage, sure, but it boosts our survivability on so many levels, that the immobility soon becomes an illusion, a thing you laugh at as you roll 20 meters and resist everything.

The defensive CDs practically make us invincible or at least very hard to kill even for a longer period of time. And with Imperial Preparation resetting some of those? Sign me up, 2x as many DCDs means we always have some tricks up our sleeve…. I know that sounds crazy, but bear with me. It shines when there are lots of adds around the boss, or multiple bosses at the same time and in relatively close proximity to each other KP 2nd and 3rd boss for example.

The former is better for target swapping, the latter excels at AoE. This section is filled by Vulkk with raw information about class changes each time Bioware tweaks something for the Discipline. The text is usually taken from the patch notes or the forum posts, made by Bioware developers.

Of course alacrity stacking gives you the best results while dummy parsing, or sitting in one place during the whole encounter, which is not possible during most bossfights because of the mechanics. The other reason for using this stat is the Diminishing Return effect on Crit rating, practically forcing us to invest our points into something else. Some players like to run more critical rating due to their poor network connection, this way they miss out on less damage.

For every DPS and healing classes, Crit rating is love and life. This means that stacking up on Crit will not only improve your chances of scoring a critical hit, it will also increase the magnitude of it. It can be increased via Datacrons, so those things are worth collecting. The difference between power and mastery is the former only increases damage, the latter however adds a bit of critical chance at the expense of some raw damage.

Class knowledge and the actual pieces and stats of your gear are much more important. A well optimized build could easily outdps the build with the blue B mods which give more endurance and less power. This is of course not possible, but it can be achieved approximately. Reminder: these are ideal stats. They can only be achieved once you finish your gearing process completely.

Even when you are done with your gear, you do NOT have to follow these stats to the last number. Ballistic Dampers are far too valuable to skip. The most important defensive ability, a Sniper depends on cover all the time.

You should try to be in cover for as much of the fight as possible. Note that you should always take cover in place, the game likes to throw you behind a cover meters away without any real indication. I recommend binding cover in place to F and normal cover to the middle mouse button. Shields you from incoming damage. Lasts 10s, 30s CD. Since it has 3 charges, and can be used every 6 seconds, try to relocate meters after every half rotation or so to reapply them. Hightail it refreshes this if you use it for the dropped bombs as a DPS boost.

Our bread and butter CC immunity, which boosts our survivability to insane levels with the correct utilities taken. Lasts 20 seconds, 1min 45s with the utility CD. A legendary utility further enhances this DCD by making you immune to knockbacks and pulls, and healing you for the duration.Star Wars: The Old Republic features 48 different possible discipline paths broken up by 8 classes each separated into two different advanced classes.

While all of these disciplines are fun to play, there are certainly some that are easier to get through the game and its endgame content. After hours of scouring Reddit, SWTOR forum boards, and other guides and charts, I have compiled a power ranking list of the disciplines in-game!

PvE S tier - Extremely strong, high survivability, nerf quite possible in future, OP when played correctly:. PvE B tier - Strong, especially in situations that favor them, don't necessarily need a buff:. Lightsabers to a Gun Fight: Marauders and Sentinels bring a lot of power to the party with twin lightsabers.

The dual sabers and focus on fury and hatred as the Sith Warrior Fury Marauder and the twin blades of hope as the Jedi Knight Concentration Sentinel top our list.

Excellent for melee DPS and, when used in an optimized fashion, easily the highest level of damage done of any DPS class. This distance can keep them in the fight longer if need be.

A surprise to be sure, but a welcome one. Twins: The twin blades of these sublcasses deal a plethora of damage to enemies. Twin sabers deal out a plethora of damage in a flurry of blows. An acrobatic combat display, these classes deal out the damage in spades in melee combat. They are a must in every party for that up close and in your face combat. Darth Who? Dealing out heavy damage and able to stand up to the toughest enemies on their own, they round out the top of the superior A tier.

Another surprise, the sheer amount of damage they can deal out on average when optimized to earn them a spot on the list. Death From Afar: The Sniper and Gunslinger subclasses deliver damage to their foes from a distance and survive by knowing when to retreat.

Finishing out our list of the S and A tiers of disciplines, the Sniper and Gunslinger make their appearance. Here Come the Tanks: The Juggernaut and Guardian subclasses are also home to some of the best tanks in game. Lead the fight for the Empire or the Republic from the frontlines as one of these charismatic figures! While they have some of the highest damage reduction of the three tank classes, they are certainly a little lackluster when dealing damage themselves, bringing them down from the top.

Given the right circumstances, they can hold the line all on their own with nothing but their double-bladed lightsabers and the Force. Someone Call a Doctor? The Imperial Agent Medicine Operative and the Smuggler Sawbones Scoundrel take the top healer spot with impressive healing capabilities and some decent survivability.

6.0 Scoundrel/Operative PvE Healing Guide by Lorhin

A jack of all trades for healers, the classes are great for single target and AOE heals. A great utility healing class! Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 06 Dec pm. BY: Rolando G. Overall Power Rating: A purveyor of grand stories, a player of fine games, a drinker of hoppy California beers, a Veteran of the Cavalry, and a passable writer. Hero of Donovia. That's Rolando Gutierrez in characters.This page is not meant to keep you from following the link you've clicked on.

It is just a warning that you are about to leave this website. To go to this page, click the link below. If you do not wish to follow this link, simply close this message.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites. Log In Play Free. Operative or Sniper? TomBlueSaber I'm thinking of starting an imperial agent character soon but I'm having trouble deciding what my advanced class should be.

Originally I was gonna go Sniper no doubt but some things happened that made me consider operative. First I learned how fun and useful stealth could be with my Jedi Shadow. And second I got a sweet blaster rifle in a cartel market pack that seems like it'd be fun to use. I know I could use it as a sniper but I doesn't feel right because it's not a full blown sniper rifle So any advice?

Rebamcfan You can also skib few enemies if you need to. Sniper is long range class that does tons of damage if handled properly, you can destroy your enemies fast, really fast with it. Play to level 10 or more and decide yourself: Do you prefer long range or short range from 5 to 1mdo you like to do only damage or would you like to do healing?

Mind you, Sniper has one of the simplest rotations when it comes to Sharpshooter Sniper. Not simply their battle tactics, but their history, philosophy, arts. Lillythiel Snipers f. And the only true sniper deals the least amount of damage of all classes and has other significant drawbacks. Operatives on contrast perform best, if you can attack your targets from behind or out of stealth. But neither aspect is really necessary in group-based PvE Choose 'Precision Instruments' utility if you want to ignore energy management as well.

But I bet you'll still end up dealing more damage than a Marksman Sniper. BenduKundalini A sniper, or a sorc, sage, gunslinger don't need to avoid packs. By the time your melee toon would be chopping down mob 2 or 3, there's no one left. Pay your Bills, hunter! Cuiwe I have chosen this way of life because of the hunt and because it was pushed onto me on some ugly slimeball called a "pearl" and Honour bound me to this path ever onwards " Caelestinus.

WalkerIGP Quote: Originally Posted by BenduKundalini. Unlimited Power!!!


thoughts on “Swtor sniper or operative 2019

Leave a Reply

Your email address will not be published. Required fields are marked *